I had an idea fo this area that may make it fairly simple
The main thing im hearing from people is that they die fast. You can chain incoming long enough to get in a spike since they remove enchants and rt spirits die in a second.
The first set of monsters there you can kill with casts from behind the gate.
The main part to this idea saying this could be simple is that the monsters in this area have what may seem as an annoying non releasing aggro. This actually helps you since the aggro range is limited. This leaves them open to be drawn to the edge of the aggro range and spiked quicky me while incoming is up.
For this to work im thinking at least 2 incoming paras and 2 heal party monks.
You can use lbg or whichever spike skill you prefer of course.
I havent even tested this yet its just an idea I had. I tried to tell everyone in district 1 GoA but I think they thought it was an absurd idea because nobody said a single thing back to me about it. Yet the whole time all i see is lfg from frustrated people.
Anyone care to test this for me?
Just trying to help since i see so many angry about how hard it is
Actually, enchantments work just fine, even though they're removed. I've played quite some games with a bonder, and it works pretty well. Also gives Dwayna's kiss a huge boost.